Choose a track based on your goal: - Identify the feature or screen and the primary interaction model (list, detail, editor, settings, tabbed). - Find a nearby example in the repo with `rg "TabView\("` or similar, then read the closest SwiftUI view.
SwiftUI UI Patterns
Quick start
Choose a track based on your goal:
Existing project
Identify the feature or screen and the primary interaction model (list, detail, editor, settings, tabbed).
Find a nearby example in the repo with rg "TabView\(" or similar, then read the closest SwiftUI view.
Apply local conventions: prefer SwiftUI-native state, keep state local when possible, and use environment injection for shared dependencies.
Choose the relevant component reference from references/components-index.md and follow its guidance.
Build the view with small, focused subviews and SwiftUI-native data flow.
New project scaffolding
Start with references/app-scaffolding-wiring.md to wire TabView + NavigationStack + sheets.
Add a minimal AppTab and RouterPath based on the provided skeletons.
Choose the next component reference based on the UI you need first (TabView, NavigationStack, Sheets).
Expand the route and sheet enums as new screens are added.
General rules to follow
Use modern SwiftUI state (@State, @Binding, @Observable, @Environment) and avoid unnecessary view models.
Prefer composition; keep views small and focused.
Use async/await with .task and explicit loading/error states.
Maintain existing legacy patterns only when editing legacy files.
Follow the project's formatter and style guide.
Sheets: Prefer .sheet(item:) over .sheet(isPresented:) when state represents a selected model. Avoid if let inside a sheet body. Sheets should own their actions and call dismiss() internally instead of forwarding onCancel/onConfirm closures.
Workflow for a new SwiftUI view
Define the view's state and its ownership location.
Identify dependencies to inject via @Environment.
Sketch the view hierarchy and extract repeated parts into subviews.
Implement async loading with .task and explicit state enum if needed.
Add accessibility labels or identifiers when the UI is interactive.
Validate with a build and update usage callsites if needed.
Component references
Use references/components-index.md as the entry point. Each component reference should include:
Intent and best-fit scenarios.
Minimal usage pattern with local conventions.
Pitfalls and performance notes.
Paths to existing examples in the current repo.
Sheet patterns
Item-driven sheet (preferred)
@State private var selectedItem: Item?
.sheet(item: $selectedItem) { item in
EditItemSheet(item: item)
}
`### Sheet owns its actions`
struct EditItemSheet: View {
@Environment(\.dismiss) private var dismiss
@Environment(Store.self) private var store
let item: Item
@State private var isSaving = false
var body: some View {
VStack {
Button(isSaving ? "Saving…" : "Save") {
Task { await save() }
}
}
}
private func save() async {
isSaving = true
await store.save(item)
dismiss()
}
}
Adding a new component reference
Create references/<component>.md.
Keep it short and actionable; link to concrete files in the current repo.
Update references/components-index.md with the new entry.