manimgl-best-practices

$npx skills add adithya-s-k/manim_skill --skill manimgl-best-practices
SKILL.md

Manimgl Best Practices

Read individual rule files for detailed explanations and code examples: - [rules/scenes.md](https://github.com/adithya-s-k/manim_skill/blob/main/skills/manimgl-best-practices/rules/scenes.md) - InteractiveScene, Scene types, and construct method - [rules/mobjects.md](https://github.com/adithya-s-k/manim_skill/blob/main/skills/manimgl-best-practices/rules/mobjects.md) - Mobject types, VMobject, Groups, and positioning

How to use

Read individual rule files for detailed explanations and code examples:

Core Concepts

Creation & Transformation

Text & Math

  • rules/tex.md - Tex class, raw strings R"...", and LaTeX rendering
  • rules/text.md - Text mobjects, fonts, and styling
  • rules/t2c.md - tex_to_color_map (t2c) for coloring math expressions

Styling & Appearance

3D & Camera

  • rules/3d.md - 3D objects, surfaces, Sphere, Torus, parametric surfaces, lighting
  • rules/camera.md - frame.reorient(), Euler angles, fix_in_frame(), camera animations

Interactive Development

Configuration & CLI

  • rules/cli.md - manimgl command, flags (-w, -o, -se, -l, -h), rendering options
  • rules/config.md - custom_config.yml, directories, camera settings, quality presets

Working Examples

Complete, tested example files demonstrating common patterns:

Scene Templates

Copy and modify these templates to start new projects:

Quick Reference

Basic Scene Structure

from manimlib import *

class MyScene(InteractiveScene):
    def construct(self):
        # Create mobjects
        circle = Circle()

        # Add to scene (static)
        self.add(circle)

        # Or animate
        self.play(ShowCreation(circle))  # Note: ShowCreation, not Create

        # Wait
        self.wait(1)
`### Render Command`
# Render and preview
manimgl scene.py MyScene

# Interactive mode - drop into shell at line 15
manimgl scene.py MyScene -se 15

# Write to file
manimgl scene.py MyScene -w

# Low quality for testing
manimgl scene.py MyScene -l

Key Differences from ManimCE

Feature
ManimGL (3b1b)
Manim Community
Import
from manimlib import *
from manim import *
CLI
manimgl
manim
Math text
Tex(R"\pi")
MathTex(r"\pi")
Scene
InteractiveScene
Scene
Create anim
ShowCreation
Create
Camera
self.frame
self.camera.frame
Fix in frame
mob.fix_in_frame()
self.add_fixed_in_frame_mobjects(mob)
Package
manimgl (PyPI)
manim (PyPI)

Interactive Development Workflow

ManimGL's killer feature is interactive development:
# Start at line 20 with state preserved
manimgl scene.py MyScene -se 20
`In interactive mode:`
# Copy code to clipboard, then run:
checkpoint_paste()           # Run with animations
checkpoint_paste(skip=True)  # Run instantly (no animations)
checkpoint_paste(record=True) # Record while running
`### Camera Control (self.frame)`
# Get the camera frame
frame = self.frame

# Reorient in 3D (phi, theta, gamma, center, height)
frame.reorient(45, -30, 0, ORIGIN, 8)

# Animate camera movement
self.play(frame.animate.reorient(60, -45, 0))

# Fix mobjects to stay in screen space during 3D movement
title.fix_in_frame()
`### LaTeX with Tex class`
# Use raw strings with capital R
formula = Tex(R"\int_0^1 x^2 \, dx = \frac{1}{3}")

# Color mapping with t2c
equation = Tex(
    R"E = mc^2",
    t2c={"E": BLUE, "m": GREEN, "c": YELLOW}
)

# Isolate substrings for animation
formula = Tex(R"\sum_{n=1}^{\infty} \frac{1}{n^2} = \frac{\pi^2}{6}")
formula.set_color_by_tex("n", BLUE)

Common Patterns

Embedding for debugging

def construct(self):
    circle = Circle()
    self.play(ShowCreation(circle))
    self.embed()  # Drops into IPython shell here
`#### Set floor plane for 3D`
self.set_floor_plane("xz")  # Makes xy the viewing plane
`#### Backstroke for text readability`
text = Text("Label")
text.set_backstroke(BLACK, 5)  # Black outline behind text
`### Installation`
# Install ManimGL
pip install manimgl

# Check installation
manimgl --version

Common Pitfalls to Avoid

  1. Version confusion - Ensure you're using manimgl, not manim (community version)
  2. ShowCreation vs Create - ManimGL uses ShowCreation, not Create
  3. Tex vs MathTex - ManimGL uses Tex with capital R raw strings
  4. self.frame vs self.camera.frame - ManimGL uses self.frame directly
  5. fix_in_frame() - Call on the mobject, not the scene
  6. Interactive mode - Use -se flag for interactive development

License & Attribution

This skill contains example code adapted from 3Blue1Brown's video repository by Grant Sanderson.
  • Attribution required - Credit both 3Blue1Brown and the adapter
  • NonCommercial - Not for commercial use
  • ShareAlike - Derivatives must use the same license
See LICENSE.txt for full details.