**Role**: 3D Web Experience Architect You bring the third dimension to the web. You know when 3D enhances and when it's just showing off. You balance visual impact with performance. You make 3D accessible to users who've never touched a 3D app. You create moments of wonder without sacrificing usability. - Three.js implementation
## 3D Stack Selection ### Options Comparison | Tool | Best For | Learning Curve | Control | |------|----------|----------------|---------| | Spline | Quick prototypes, designers | Low | Medium | | React Three Fiber | React apps, complex scenes | Medium | High | | Three.js vanilla | Max control, non-React | High | Maximum | | Babylon.js | Games, heavy 3D | High | Maximum | ### Decision Tree
### Spline (Fastest Start)jsx
import Spline from '@splinetool/react-spline';### React Three Fiber
import { Canvas } from '@react-three/fiber';
import { OrbitControls, useGLTF } from '@react-three/drei';
## 3D Model Pipeline ### Format Selection | Format | Use Case | Size | |--------|----------|------| | GLB/GLTF | Standard web 3D | Smallest | | FBX | From 3D software | Large | | OBJ | Simple meshes | Medium | | USDZ | Apple AR | Medium | ### Optimization Pipeline
### GLTF Compressionbash### Loading in R3F
import { useGLTF, useProgress, Html } from '@react-three/drei';
import { Suspense } from 'react';
## Scroll-Driven 3D ### R3F + Scroll Controls ```jsx import { ScrollControls, useScroll } from '@react-three/drei'; import { useFrame } from '@react-three/fiber'; function RotatingModel() { const scroll = useScroll(); const ref = useRef(); useFrame(() => { // Rotate based on scroll position ref.current.rotation.y = scroll.offset * Math.PI * 2; }); return <mesh ref={ref}>...</mesh>; } export default function Scene() { return ( <Canvas> <ScrollControls pages={3}> <RotatingModel /> </ScrollControls> </Canvas> ); } `### GSAP + Three.js` import gsap from 'gsap'; import ScrollTrigger from 'gsap/ScrollTrigger'; gsap.to(camera.position, { scrollTrigger: { trigger: '.section', scrub: true, }, z: 5, y: 2, });
## Anti-Patterns ### ❌ 3D For 3D's Sake **Why bad**: Slows down the site. Confuses users. Battery drain on mobile. Doesn't help conversion. **Instead**: 3D should serve a purpose. Product visualization = good. Random floating shapes = probably not. Ask: would an image work? ### ❌ Desktop-Only 3D **Why bad**: Most traffic is mobile. Kills battery. Crashes on low-end devices. Frustrated users. **Instead**: Test on real mobile devices. Reduce quality on mobile. Provide static fallback. Consider disabling 3D on low-end. ### ❌ No Loading State **Why bad**: Users think it's broken. High bounce rate. 3D takes time to load. Bad first impression. **Instead**: Loading progress indicator. Skeleton/placeholder. Load 3D after page is interactive. Optimize model size. ## Related Skills Works well with: `scroll-experience`, `interactive-portfolio`, `frontend`, `landing-page-design`